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The Caro-Kann
in twelve lessons
1.e4 c6 2.d4 d5
A course to play the Caro-Kann with Black, your answer to 1.e4: one rule that holds in almost every line, the c8 bishop comes out before …e6, then the Advance, the exchange structures, the Classical, the rare moves and the traps to know. Each lesson explains the moves, the plans of both sides, a model game from Lichess won by Black and the trap to know, then gives you two exercises from real games, with Black to play.
- For club players from about 1000 to 1800 Elo who meet 1.e4 with Black and want one sound answer, with the same ideas in every line. White’s plans are explained too.
- Twelve lessons in four modules, thirty exercises, a final exam, every solution explained at the back, and your repertoire on one page.
- An A4 PDF to print, laid out like The London System and The Scotch Game, every board seen from Black’s side.
Contents
- Foundations: why the Caro-Kann, the first moves and White’s choices, the motifs of the Caro-Kann
- The Advance, 3.e5: 4.Nf3 and 4.Bd3, the two club moves, the other moves of the Advance, and 2.f4, the club attack
- The exchange structures: the Exchange and 2.Nf3 d5 3.exd5, the Panov 4.c4, and 2.Bc4
- The Classical, the rare moves and the traps: the Classical 3.Nc3 dxe4 4.Nxe4 Bf5, the rare moves, and ten traps to know
- Final exam: six positions from real games, without the name of the line